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Northeast Iowa Community College
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Goodwin, Steven, author.
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Computer games -- Programming
Computer games -- Programming
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Goodwin, Steven, author.
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Polished game develo...
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Polished game development : from first steps to final release / Steven Goodwin.
by
Goodwin, Steven, author.
[Berkeley, California] : Apress, [2016]
Description:
xxi, 259 pages : illustrations ; 24 cm
Contents:
1. Introduction to game polish -- 2. The essentials -- 3. Gameplay -- 4. Game balancing -- 5. User experience -- 6. In-game visuals -- 7. Audio -- 8. Writing -- 9. Coding practices -- 10. Testing -- 11. Final thoughts -- Appendix A. Space Bounce.
Summary:
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn: *Learn what essential elements are often missed *Stay on-brand, visually and verbally *Use audio to enhance your game *Improve game balance *Test effectively ---Amazon.com
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Calmar Campus Library
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794.8151 Goo
2016
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